@startuml
sprite $av_timer [48x48/16] {
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}


!define MATERIAL_AV_TIMER(_alias) ENTITY(rectangle,black,av_timer,_alias,MATERIAL AV_TIMER)
!define MATERIAL_AV_TIMER(_alias, _label) ENTITY(rectangle,black,av_timer,_label, _alias,MATERIAL AV_TIMER)
!define MATERIAL_AV_TIMER(_alias, _label, _shape) ENTITY(_shape,black,av_timer,_label, _alias,MATERIAL AV_TIMER)
!define MATERIAL_AV_TIMER(_alias, _label, _shape, _color) ENTITY(_shape,_color,av_timer,_label, _alias,MATERIAL AV_TIMER)
skinparam folderBackgroundColor<<MATERIAL AV_TIMER>> White
@enduml